Wednesday, October 14th, 2009
“Hey, you like horror, right?”
“Well, I—”
“Awesome. Here you go. New book, TRICK ’r TREAT, based on the film written and directed by Michael Dougherty. Have fun!”
And that’s how I started working on the TRICK ’r TREAT original graphic novel.
Not exactly like escaping an exploding planet as a baby, or getting bitten by a radioactive spider, but hey: we can’t all be aliens or mutants. (I know, I know: he’s a mutate, not a mutant.)
I picked up the screenplay and the next thing I knew, two hours had gone by and I felt like I’d been stuffed into a burlap sack and tossed into the river, only to be pulled out at the last moment and dragged to shore…but when my rescuer ripped opened the bag, he turned out to be a homicidal clown laughing manically.
I was, to put it mildly, enthused about this project. Big time. This was gonna be fun.
Most of the team was already in place when I came on board. It can be a tricky thing to have a creative team assembled for you—different people have different tastes and views and philosophies and they don’t always click, through no fault of their own. (Not that it’s ever my fault, of course. Okay, it’s pretty much always my fault.)
But there was no such problem here. Marc Andreyko was writing the critically-acclaimed MANHUNTER at the time, so I knew the script was in good hands; Marc did a wonderful job of pulling apart the film’s interlocking vignettes and separating them into their own strands, yet keeping them delicately entwined.
MAN-BAT’s Mike Huddleston was doing the first of the film’s vignettes, aided by the super Jim Charalampidis on colors. I’d loved Mike’s stuff since MNEMOVORE, and knew Jim would be a perfect fit.
I hadn’t seen Grant Bond’s art before, but as soon as his first pages came in, I was a fan for life. Grant’s characters are tremendously believable—no small task when you’re illustrating a large number of terrified children, each of whom has their own motivations and agendas and personalities.
The third chapter didn’t have an artist yet. I immediately thought of Christopher Gugliotti, an artist whose work I’d known for years and who, I thought, had the sort of imagination for this project. Chris’s exaggerated, cartoony-meets-impressionistic style was just right for conveying the sense of his characters as classic animation heroines turned to the dark side: adorable yet deadly. (Which also describes Chris, actually.)
The final chapter was illustrated by Fiona Staples. She had worked on Done to Death with Andrew Foley, and while all the artists had stories that interlocked with the others, hers had more, but she did an amazing job of pulling them all together with beautiful pacing and mood. By the end of her chapter I was very nearly tempted to nail her feet to the floor in an effort to get her to do more WildStorm work. I didn’t actually do that, of course. But only because I wasn’t able to get a visa to go to Canada.
Add some beautiful art by Breehn Burns and Ragnar and Michael Dougherty himself, and it turned out to be a remarkably attractive package.
Which brings us to the secret weapon of the book: Michael Dougherty. Given that he’d written and directed the film, and designed the main character, it’d be natural for him to want to be more involved with the project than usual. And he was—but in all the best ways, raving about the art, giving incisive but never overbearing feedback, and generally acting as the book’s biggest fan.
He’s not, of course. That’d be me. (Or maybe Marc Andreyko.) But I’m quite confident we can all agree that it’s mighty nice to finally have it on the shelves, where everyone can see what we’ve been so passionate about for quite a while now.
Oh, and in response to the question about whether or not I like horror. There really isn’t any one genre I do or don’t care for more than others. What I like is a good story, regardless of genre. And what TRICK ’r TREAT is, above all else, is a damn good story.
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