Friday, June 26th, 2009
By Austin

The final issue of Mysterius the Unfathomable is now on shelves, bringing Mysterius and Delfi’s first story to an end. (Blog@Newsarama has a nice tribute to this excellent series over here.) Miss out on Mysterius the first time? Look out for the trade paperback this spring.
Speaking of Newsarama covering great creator-owned titles, here’s an interview with Adam Beechen about his new series, Killapalooza.
The Examiner has a profile of Ex Machina’s (and so many amazing comics) Brian K. Vaughan.
Check out a preview of StarCraft #2 (on sale this week) over at the StarCraft II website.
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Thursday, June 11th, 2009
By Austin
We’ve made it through day two and I’d like thank everyone for tuning in!
Poking around the message boards, we’ve noticed some readers have had trouble commenting on posts. The trick is to head over to the actual post (by clicking on the subject line) - what you see on the homepage is actually just a preview of the post itself. So jump in, let us know what you think, ask questions. We want to hear from you.
BlizzPlanet has posted a great interview with writer Simon Furman about our new StarCraft series. Here’s a taste:
How does your experience with The Transformers translate into your new role in the StarCraft comic book? And what’s your feeling on taking this project?
Simon Furman: Just to reassure people, the StarCraft comic is a robot-free zone as far as I’m concerned, though we do have a… no, maybe that’s just too much of a spoiler! I suppose if anything translates from my Transformers work to StarCraft it’s that I have lots of experience with licensed characters and working within a complex, highly intricate/interactive universe.
When Blizzard Entertainment told me they wanted the comic as fully immersed in established StarCraft lore, locations and characters as possible I was delighted. I love to think that what we do in the comic has impact on and ramifications for the larger StarCraft universe, and that characters from the comic will then cross over into other StarCraft media. It makes me feel a part of something very big, evolving and exciting. Hopefully that’ll translate to the scale and scope and impact of the stories too.
Four (or so) issues in, in script terms, and I’m having a blast. I try not to think of it as just a game, but as this whole sweeping, epic sci-fi/war opus, to which I’m now adding extra layers
Be sure to check out the full interview over here.
I’d like to send a thank-you out to all of the blogs and websites who have linked to us, including Blog@Newsarama, The Beat, and Robot 6.
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